![]() The sound played when a multi-stage task is partially completed. ![]() Armory, Cockpit, Communications, Medical or Viewing Deck.Brig, Cargo Bay, Gap Room, Records or Vault.Electrical, O2, Office, Specimen Room, or Weapons.Cafeteria, Communications, Electrical, Navigation, or Weapons.Engine Room (either bottom right engine or upper left engine).Viewing Deck > Engine Room > Main Hall > Showers > Lounge > Cargo Bay > Meeting Room.Electrical > O2 > Office > Decontamination > Laboratory (right) > Laboratory (left).Storage > Hallway > Locker Room > Greenhouse > Laboratory.Electrical > Storage > Admin > Navigation > Cafeteria > Security.Outside (Node_TB, Node_IRO, Node_PD, or Node_GI)Ĭomplete in three of the following locations, in the listed order:.Armory, Cockpit, Engine Room, Gap Room, Main Hall, Meeting Room or Showers.Admin, Cafeteria, Communications, Greenhouse, Laboratory, Launchpad, MedBay, or Office.Communications, Lower Engine, Navigation, O2, Security, Shields, Upper Engine, or Weapons.Pressing Customize, any task on the map can be assigned. To edit tasks in Freeplay, there is a computer on the table (called Task Tester 2000) that also contains the emergency button, or at spawn on The Airship. The lobby's host can also disable the visual effects of these tasks in Options. However, The Airship contains no visual tasks. These tasks are challenging for Impostors to fake, and can be a sure-fire indicator of a lone Crewmate's innocence. Tasks you need to complete are also marked by yellow outlines when you are in close proximity to the task.Ĭertain tasks are also classified as visual tasks, meaning other players can see a visual indicator of the task being completed. If Communications is sabotaged, the arrows will disappear. The arrow's appearance is similar to that of the arrows pointing to Sabotages, excluding the red blinking effect. If a task has multiple stages, a yellow arrow will appear on the player's screen, directing them to the location of the next stage of their task. For example, Fuel Engines is considered a long task on The Skeld, Polus and The Airship, but is a short task on MIRA HQ. A task's type is also dependent on the map played on. ![]() The number of tasks that need to be completed can be set in the lobby by the host in the options menu, with a maximum of two common tasks, three long tasks, and five short tasks. This also applies to automatically generated lists in Freeplay, but not when a player edits their Freeplay tasks. In a player's task list, common tasks are listed first, followed by long tasks and short tasks on the bottom. The number of short tasks, long tasks, and common tasks can be adjusted in the game's options. Crewmates should know what the common tasks are before using the emergency button and wasting a meeting. Common tasks are an easy way to rat out Impostors, for if a Crewmate sees someone running a common task that they do not have, they can confirm that the other player is An Impostor. Conversely, if one Crewmate does not have Swipe Card, then no other player has the task. For example, if one player has Swipe Card, everybody else does.
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